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〃Liberalization's Children〃 and defined a zippie as a 〃young city or suburban resident; 
between 15 and 25 years of age; with a zip in the stride。 Belongs to Generation Z。 
Can be male or female; studying or working。 Oozes attitude; ambition and aspiration。 
Cool; confident and creative。 Seeks challenges; loves risks and shuns fear。〃 Indian 
zippies feel no guilt about making money or spending it。 They are; says one Indian 
analyst quoted by Outlook; 〃destination driven; not destiny driven; outward looking; 
not inward; upwardly mobile; not stuck…in…my…station…in…life。〃 With 54 percent of 
India under the age of twenty…five…that's 555 million people…six out of ten Indian 
households have at least one potential zippie。 And the zippies don't just have a 
pent…up demand for good jobs; they want the good life。 
It all happened so fast。 P。 V。 Kannan; the CEO and cofounder of the Indian call…center 
company 24/7 Customer; told me that in the last decade; he went from sweating out 
whether he would ever get a chance to work in America to becoming one of the leading 
figures in the outsourcing of services from America to the rest of the world。 
〃I will never forget when I applied for a visa to come to the United States;〃 Kannan 
recalled。 〃It was March 1991。1 had gotten a B。A。 in chartered accountancy from the 
'Indian' Institute of Chartered Accountants。 I was twenty…three; and my girlfriend 
was twenty…five。 She was also a chartered accountant。 I had graduated at age twenty 
and had been working for the Tata Consultancy group。 So was my girlfriend。 And we 
both got job offers through a body shop 'a recruiting firm specializing in importing 
Indian talent for companies in America' to work as programmers for IBM。 So we went 
to the U。S。 consulate in Bombay。 The recruiting service was based in Bombay。 In those 
days; there was always a very long line to get visas to the United States; and there 
were people who would 
185 
actually sleep in the line and hold places and you could go buy their place for 20 
rupees。 But we went by ourselves and stood in line and we finally got in to see the 


man who did the interview。 He was an American 'consular official'。 His job was to 
ask questions and try to figure out whether we were going to do the work and then 
come back to India or try to stay in America。 They judge by some secret formula。 We 
used to call it 'the lottery'…you went and stood in line and it was a life lottery; 
because everything was dependent on it。〃 
There were actually books and seminars in India devoted entirely to the subject of 
how to prepare for a work visa interview at the U。S。 embassy。 It was the only way 
for skilled Indian engineers really to exploit their talent。 〃I remember one tip was 
to always go professionally dressed;〃 said Kannan; 〃so 'my girlfriend and I' were 
both in our best clothes。 After the interview is over; the man doesn't tell you 
anything。 You had to wait until the evening to know the results。 But meanwhile; the 
whole day was hell。 To distract our minds; we just walked the streets of Bombay and 
went shopping。 We would go back and forth; 'What if I get in and you don't? What if 
you get in and I don't?' I can't tell you how anxious we were; because so much was 
riding on it。 It was torture。 So in the evening we go back and both of us got visas; 
but I got a five…year multiple entry and my girlfriend got a six…month visa。 She was 
crying。 She did not understand what it meant。 'I can only stay for six months?' I 
tried to explain to her that you just need to get in and then everything can be worked 
out。〃 
While many Indians still want to come to America to work and study; thanks to the 
triple convergence many of them can now compete at the highest levels; and be decently 
paid; by staying at home。 In a flat world; you can innovate without having to emigrate。 
Said Kannan; 〃My daughter will never have to sweat that out。〃 In a flat world; he 
explained; 〃there is no one visa officer who can keep you out of the system 。 。 。 
It's a plug…and…play world。〃 
One of the most dynamic pluggers and players I met in India was Rajesh Rao; founder 
and CEO of Dhruva Interactive; a small Indian game company based in Bangalore。 If 
I could offer you one person who embodies the triple convergence; it is Rajesh。 He 
and his firm show us what happens when an Indian zippie plugs into the ten flatteners。 

Dhruva is located in a converted house on a quiet street in a residential neighborhood 
of Bangalore。 When I stopped in for avisit; I found two floors of Indian game designers 
and artists; trained in computer graphics; working on PCs; drawing various games and 
animated characters for American and European clients。 The artists and designers were 
listening to music on headphones as they worked。 Occasionally; they took a break by 
playing a group computer game; in which all the designers could try to chase and kill 
one another at once on their computer screens。 Dhruva has already produced some very 
innovative games… from a computer tennis game you can play on the screen of your cell 
phone to a computer pool game you can play on your PC or laptop。 In 2004; it bought 
the rights to use Charlie Chaplin's image for mobile computer games。 That's right…a 
start…up Indian game company today owns the Chaplin image for use in mobile computer 
games。 
In Bangalore and in later e…mail conversations; I asked Rajesh; who is in his early 
thirties; to walk me through how he became a player in the global game business from 


Bangalore。 
〃The first defining moment for me dates back to the early nineties;〃 said Rajesh; 
a smallish; mustachioed figure with the ambition of a heavyweight boxer。 〃Having lived 
and worked in Europe; as a student; I was clear in my choice that I would not leave 
India。 I wanted to do my thing from India; do something that would be globally 
respected and something that would make a difference in India。 I started my company 
in Bangalore as a one…man operation on March 15; 1995。 My father gave me the seed 
money for the bank loan that bought me a computer and a 14。4 kbp modem。 I set out 
to do multimedia applications aimed at the education and industry sectors。 By 1997; 
we were a five…man team。 We had done some pathbreaking work in our chosen field; but 
we realized that this was not challenging us enough。 End of Dhruva 1。0。 
〃In March 1997; we partnered with Intel and began the process of reinventing ourselves 
into a gaming company。 By mid…1998; we were showing global players what we were capable 
of by way of both designing games and developing the outsourced portions of games 
designed by others。 On November 26; 1998; we signed our first major game development 
project with Infogrames Entertainment; a French gaming 

company。 In hindsight; I think the deal we landed was due to the pragmatism of one 
man in Infogrames more than anything else。 We did a great job on the game; but it 
was never published。 It was a big blow for us; but the quality of our work spoke for 
itself; so we survived。 The most important lesson we learned: We could do it; but 
we had to get smart。 Going for all or nothing…that is; signing up to make only a full 
game or nothing at all…was not sustainable。 We had to look at positioning ourselves 
differently。 End of Dhruva 2。0。〃 
This led to the start of Dhruva's 3。0 era…positioning Dhruva as a provider of game 
development services。 The computer game business is already enormous; every year 
grossing more revenue than Hollywood; andit already had some tradition of outsourcing 
game characters to countries like Canada and Australia。 〃In March 2001; we sent out 
our new game demo; Saloon; to the world;〃 said Rajesh。 〃The theme was the American 
Wild Wild West; and the setting was a saloon in a small town after business hours; 
with the barman cleaning up 。。。 None of us had ever seen a real saloon before; but 
we researched the look and feel 'of a saloon' using the Internet and Google。 The choice 
of the theme was deliberate。 We wanted potential clients in the U。S。A。 and Europe 
to be convinced that Indians can 'get it。' The demo was a hit; it landed us a bunch 
of outsourced 

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